Who developed the game?

Developed by a team of academics and successfully piloted at the University of Exeter, this game has been integrated into first-year Medical Sciences tutoring and is being rolled out at five UK universities.

It has been described by educators at the Advance HE Student Engagement Conference as a “low-key therapy session,” highlighting its ability to strengthen student connections and engagement.

Who developed the game?

Developed by a team of academics and successfully piloted at the University of Exeter, this game has been integrated into first-year Medical Sciences tutoring and is being rolled out at five UK universities. It has been described by educators at the Advance HE Student Engagement Conference as a “low-key therapy session,” highlighting its ability to strengthen student connections and engagement.

Who is this game for?

  • Universities and Colleges: Academic tutors, student engagement officers, widening participation coordinators, and heads of departments—use this game to foster inclusive conversations, enhance student integration, and create supportive communities.
  • Youth Workers and Charities: Facilitate impactful dialogue and promote emotional intelligence, empathy, and understanding among young people.
  • Individuals and Families: Ideal for family gatherings, holidays, and reunions, encouraging family members of all ages to bond through thoughtful, fun, and meaningful discussions.

Why choose our Belonging game?

  • Build Community: Quickly breaks the ice and fosters a sense of belonging.
  • Encourage Openness: Helps players feel comfortable sharing personal insights and experiences.
  • Promote Understanding: Cultivates empathy and deeper connections within groups.

Why choose our Belonging game?

  • Build Community: Quickly breaks the ice and fosters a sense of belonging.
  • Encourage Openness: Helps players feel comfortable sharing personal insights and experiences.
  • Promote Understanding: Cultivates empathy and deeper connections within groups.

Connect, converse, and create lasting memories with every game you play.

Join us in bringing people closer, one conversation at a time.

For universities, a typical undergraduate teaching department with 200 students would need between 5 and 20 game sets, depending on session formats and student engagement levels.

By integrating this game into educational settings, institutions can help bridge the awarding gap and support students from minoritised and international backgrounds in building stronger peer networks for long-term success.

*Expected delivery in July